04

December

Rules for Software Development

8 Rules for Software Development in the IT Industry

During your career as a software developer, you will manage several projects that show how developers approach issues such as team building, decision making, adoption practices, recruiting and skill distribution. It is clear that several approaches will produce different results. If you are an individual who wants to show improvement, it is important to know about the right practices for taking a step ahead of your work. However, it isn’t that easy to learn much from observation. Rather, you should take a book and read to know about reliable software products that do not require much maintenance.

Rule 1: Know about the IT mentality

The IT industry deals with science, technology, business and art. It is really difficult to navigate through without understanding these aspects at the right level. Experts working in a custom software development company have said, the major problem is that the industry is rather complicated; therefore, the suitable practices are indeed complex. You will have to learn a lot and gather enough knowledge to achieve success.

Rule 2: Avoid combining software development and software production

Software production depends on software development. However, these two have completely different objectives, approaches, and practices. If you are trying to sort out a problem from one of these methods, it might deliver different results. It is important to know the difference and use appropriate practices for each of these worlds.

You can encourage a developer by assigning a technical task with all human factors excluded. All the requirements need to be expressed in technical language. They should be verified to navigate towards the objectives during thorough research.

Rule 3: Use storage in the form of extension for memory

Human memory is definitely amazing and has own limit. This enables you to memorize things with unpredictable accurateness and there is no alternative to recall things when you forget.  This is why memory storage is used to move at a fast pace.

This is not related to documentation like user manual that can be created after the fact. Rather, it is about using documents in the form of external extension of memory during work that allows you to go through software development.

Rule 4: Avoid spending time on time estimation

According to professionals of a web software development company in India, the next time you start working on a similar project, you will obviously have different customers, objectives, technologies and team. With advanced tools and components, you will have to customize the configuration. While managing software projects, they involve near about 50% and 100% of customised work which require thorough research, entire discussions, quick thinking, initial trials and other activities. In reality, you may experience vast difference in what appears to be the same kind of project and what you have already done earlier.

Rule 5: Know the cost of changing tasks and managing priorities

The human mind is remarkably engineered by the nature. Though it is innovative, every individual has their own limitations. In other words, it is made to excel in specific areas and in particular kind of task. The mind of a developer is definitely a great asset for software development.

The human mind has great problem solving and idea generating capability. Unfortunately, you cannot tap into it for supporting idea generation, rather you need to store the problems in your memory at the same time. This is why you need to go through a simplication stage where solving complicated problems can be solved when a task is reformulated to cut unnecessary pieces and lessen the number of elements kept in the memory.

Rule 6: Architecture reviews for improving system design

The IT sector works with different ideas and concepts of over- and under-engineering. When it is asked in an interview, everyone says over-engineered is that not good. It is easy to answer because the question itself conveys a negative suggestion of “over” which means “too much.” The practical knowledge is to find out when the architecture becomes over engineered and avoiding it at early stages.

Rule 7: Respect and value your team mates

Most IT professionals were asked in an interview whether they have been good team players or they work properly in a team. Yet, nobody knows the exact definition of what a good team is. Obviously, such a person contributes for the success of the team, but few people define unique qualities ensuring complete success.

Rule 8: Focus on the teamwork organization

There is less information on teamwork organization than on earlier topic. Though teamwork is always better, building and maintaining a good team is indeed a mystery. However, even though it is not possible to cover all aspects of team building, we can discover few team building techniques.

The above-discussed tips and tricks are an important part of effective software production. By applying and knowing them in real life, you will improve the production effectiveness. If you think they are not related to each other and do not have a theoretical base, then you are right in this matter. By trying any of them at work, you will understand if they are worth adopting permanently.

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